So today I'm going to start something I've been wanting to do with this blog since its most humble inception several months back, namely, write video game reviews! I'm going to keep this as short and informative as I possibly can. A more in-depth look may come later.
I've decided to split the review into three sections: light summary, impressions, and a conclusion; broken down into three critera: aesthetics (graphics, music, sound effects), gameplay, and meta (bugs, end-game (if relevant), longevity, replayability, community, etc.). My rating system is going to be a simple binary: Play It or Don't Play It, with supporting reasoning in the conclusion. So without further ado
Today I'm starting with a game I've been diving into the last couple days and which has taken me entirely by surprise: HeroWarz
HeroWarz is, at the time I'm writing this article, the newest in a long line of South Korean titles localized for the West. Much like Lineage, Maple Story, Dungeon Fighter Online, Ragnarok, Rappelz, Blade & Soul, and a bevy of other games from South Korea, this game is meant to be played exclusively online. For reasons as of yet unknown to me, South Korea produces and consumes almost entirely online-only titles.
While earlier South Korean titles came with some kind of price tag attached, HeroWarz, like its more contemporary brethren, is free to play. For those of you not familiar with the business model of most modern F2P titles, I won't give the full run down here. Suffice it to say that the more reputable F2P game makes money by selling cosmetic and convenience items; things that won't create an imbalance of player power through the introduction of real money transactions. I will give more attention to this aspect of the game in the Meta section of the analysis.
The game can be broadly described as a Hack 'n Slash, similar to the Diablo series or Path of Exile. You can adventure alone or with a party of up to 4. Initially, you play through a main story/Campaign. Once you've completed that, you move on to level up and acquire more powerful equipment through a series of procedurally generated maps. However, what sets it apart is how it approaches the tried and true combat of the genre in a way which is both compelling and necessary for said Genre's growth.
Embedded below is one of the trailers for the game, so you can get a feel for how the game plays.
My Impressions
So I originally planned to write this review when I first got a character to level 60. That isn't the cap (which is 200 at the moment), but seemed to be decently far through the game witthout potentially being overly drugerous should the game become rotten & stale prematurely.
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| But then along came Jerry |
Jerry is the newest addition the colorful cast of playable characters Herowarz currently has on offer (which stands at 8 released, out of 15 revealed). She was released along with the game, which went live on July 20th. Since Jerry was the new kid on the block, KOGgames (the publishers) were running an event that gave you free cosmetic items if you achieved certain level milestones with her during the event period. Now Jerry isn't the kind of character I'd usually play in a game, nor the kind I would expect to find in a dungeon crawler.
Jerry is some kind of teenage Sports-God from an alternate universe. She wields a baseball bat and features an entirely sports themed moveset. She is, in short, quite a ridiculous character.
So I told myself, "If I can stand getting good ol' Jerry here to level 60, then I'll probably give the game a positive review." That, and I'd have some nice cosmetic items for the characters that actually did look interesting, like the female version of the lord of the underworld, Hades, who wields a chain-ball-spike weapon that looks simply incredible.Well, I'm currently sitting at Level 88 on Jerry. And while I do plan to play the other characters eventually, I'll be continuing to gear her up to tackle end-game challenges.
The sheer physicality of Jerry's moveset is part of why she's so much fun to play. The attack speed, animations, sense of impact; all of it just feels great. You get the sense that Jerry has achieved the height of human physical prowess, and it shows in her abilities. Ever attack and skill was made in such a way as to emphasize both her speed and power.There's also the fact that Many of her abilities are hilarious implementations of rather mundane sports equipment & players, the combination of which can cause serious on-screen havok. Her primary mana recovery ability, pictured left, is one of my favorites. She summons a massive Football player to rush and grapple enemies in his path. Not only is it ridiculous and satisfying, but it can also be integrated into many different ability combo's.
Conclusion
Aesthetics
Despite HeroWarz being both a F2P title and possessing a lighter atmosphere/tone of the title relative to its competitors and predecessors, it manages to impress both visually and aurally. The game is very light weight when it comes to system requirements, and will run very well even on older machines. Unfortunately, graphics tuning options are limited at the moment to resolution, v-sync, and anti-aliasing levels, with no real option to turn the setting up or down. the game works very well with the assets it has though.

It would seem that A. Storm (the developers) took a page out of Blizzards book when approaching how to give the game visual fidelity while keeping the minimum specs required to play as low as possible: It's all about effective and efficient use of textures, shading, and particles. If you do try the game, I highly recommend spending a little time in the Dimensional Terminal. The music and ambiance in there is amazing.
The soundtrack for the game is expansive and impressively mastered. There's some overdone wubadubstep in there, but it's by and large very nice to listen to while working through the main story.
The character and level design is largely modern, with some fantasy and sci-fi elements thrown into the mix. The different locales players travel to are varied and fun. You go from subterrainin totalitarian dystopia's to the planes of Africa (Parfrica in the game) to a continent created, both literally and metaphorically, from Fairy Tales.Gameplay
HeroWarz borrows elements from both the fighter and brawler genres. The ability for characters to combo, aerial juggle, and play with physics is a welcomed addition to standard Hack N Slash combat formula and is probably the most compelling reason to give the game a download (that, and it's free).It would be no exaggeration to say that the combat in HeroWarz is the tightest of any HnS I've ever played. The transition between movement and attack is seemless and when combined with the physics enabled combat, gives your actions a serious sense of weight.
Meta
At the moment, variety and depth of endgame content is limited to: Player Training, which is your standard randomized dungeon running; Third World (not quite what it sounds like), which is a series of difficult challenges in which standard recovery items are disabled. These are very enjoyable, but relatively limited at the moment. Third World is also the place where you go to acquire and rank up your sidekicks. Sidekicks add a great deal of longevity and depth to the game in the form of summonable support characters that possess a variety of powerful skills and attacks.
The community is still in its nascent stages, but from what I've seen, it tends to be on the younger side, at least at the moment. As is the inevitable question with all smaller F2P titles: does this game have enough people playing it to justify settling in and perhaps spending some dough? Personally, I would hold off for the next big update to put down any cash, as its unclear what kind of release schedule the publisher has planned in the coming weeks/months. If in the future the game is well tended and flush with content, it will certainly be worth the time/money spent.My conclusion: Definitely worth playing.
I've very much enjoyed my time spent with HeroWarz and will be spending some more time with it in the final lull before WoW's demon invasion/demon hunter come out next week (which will subsequently be the topic of my next post). I recommend you give the game a DL and find out for yourself. You may not stick around for the long run, but I can almost guarantee you will enjoy yourself.



